Dobble environnemental - Colegiul National Emil Racovita (Cluj - Roumanie) Lycée Val de Durance (Pertuis) Lycée Bellevue (Alès) Colegiul National Mihail Eminescu (Satu Mare - Roumanie)

Article
Résumé de la production
In this article, we have included the aspects we have been following during our research: How is the game built? How many symbols do you need to make a 10-card set? Or conversely, how many cards for a 10-symbol game? Can you make a Dobble game with environment-related symbols? Find a relationship between the number of cards and the number of symbols. How does this relationship change if two cards have two, three, etc… symbols in common?
Mots clés
analyse des jeux
optimisation
géométrie projective